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  (#61 (permalink)) Old
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Default 25th April 2009

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Originally Posted by Frisbeetarian View Post
Buuuuh...that made me shiver.
hey, whenever u disagree with me about something, i know that i'm on the right track here hehe


the game is gorgeous looking and very presentable, too bad it gets repetitive later on with the gameplay.

but hey, u got ur SUPCOM and i got my Prince of Persia hehe

anyhows, Sands of Time was the best one since Prince 2.


so don't expect me to defend this one a lot although i cherish every possibility to argue with u hehe
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Default 25th April 2009

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hey, whenever u disagree with me about something, i know that i'm on the right track here hehe
Tsu2 tsu2, be careful pride goeth before a fall.

Quote:
the game is gorgeous looking and very presentable, too bad it gets repetitive later on with the gameplay.

but hey, u got ur SUPCOM and i got my Prince of Persia hehe

anyhows, Sands of Time was the best one since Prince 2.


so don't expect me to defend this one a lot although i cherish every possibility to argue with u hehe
Well, your veering correctly in opting not to defend the game. Because quite honestly, aside from its graphical presentation, there is not much this game has going for it, and i wouldnt know why one would ever recommend this game to other than 8 year olds.

I kinda prefer Warrior Within's more complex combat system. It made every fight intense and interesting.
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Default 25th April 2009

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Originally Posted by Frisbeetarian View Post
Tsu2 tsu2, be careful pride goeth before a fall.



Well, your veering correctly in opting not to defend the game. Because quite honestly, aside from its graphical presentation, there is not much this game has going for it, and i wouldnt know why one would ever recommend this game to other than 8 year olds.

I kinda prefer Warrior Within's more complex combat system. It made every fight intense and interesting.
Warrior Within was THE worst prince of persia out there, even critics bashed it for its akward controls and hellish sound track. (apart from Prince 3D of course, but then again that piece of shite wasn't even a game hehe)

i don't even know why u would mention it :P

Sands of Time was perfect, but u decided to not mention that :)

anyhows, there is more to games than mechanics my friend, and this is where me and u disagree completly.

u look at SUPCOM and see only gameplay which 'makes it great' i look at it and see no artwork. the reverse is true for RA3.

i stand in the middle, that's why games like warcraft/starcraft at the perfect games for me. Same goes for Sands of Time, it had everything.

so don't worry about pride nor moral grounds, u ain't standing on a pillar of faith stronger than the one i am on amidst this wide gaming ocean hehe
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Default 26th April 2009

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Originally Posted by Leb_Rebel View Post
local no
but theres Garena if have good latency.

Garena's great! it hosts all the games i play cod2 cod4 ra3.... and the latency is fair enough! thanks a lot LR!
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Default 27th April 2009

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Warrior Within was THE worst prince of persia out there, even critics bashed it for its akward controls and hellish sound track. (apart from Prince 3D of course, but then again that piece of shite wasn't even a game hehe)

i don't even know why u would mention it :P
Well since the game actually got an 83 establishes the fact that the game does not suck and that the matters you mentioned especially the controls, are minutely problematic. Now that we have nullified the logic behind your statement

Quote:
i don't even know why u would mention it :P
Ill go on and tell you that, yes its a matter of preference, you liked sands of time, i preferred warrior within. Each has his reasons for this preference, for me, sands of time got boring with all the repetitive combat, the only thing that kept me going was the fantastic plot, which i do concise and proclaim that it gripped me better than the plot of warrior within, i do remember the sands of time's ending but do not for warrior within's. On the other hand, warrior withins kept me going because of the advent it provided, the possibility of creating very different combo's for each attacking horde of enemies, thus never getting boring nor repetitive.

Each game has certain things going for it, but my personal taste leans more towards warrior within's more intricate combat system.

Quote:
u look at SUPCOM and see only gameplay which 'makes it great' i look at it and see no artwork. the reverse is true for RA3.
Its a shame that you should look on such a game as SUPCOM and notice only the absence of a graphical presentation, it offers so many other different things. And plus my friend, i would have agreed with you if the subject at hand were to deal with fps's, where graphical presentation leans on the more important side. BUT in rts's, it has always been the gameplay which takes precedence and dominates, not the artwork, example at hand; starcraft.

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so don't worry about pride nor moral grounds, u ain't standing on a pillar of

faith stronger than the one i am on amidst this wide gaming ocean hehe
No moral ground, just differences in opinion.
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Icon10 27th April 2009

Quote:
Originally Posted by Frisbeetarian View Post
Well since the game actually got an 83 establishes the fact that the game does not suck and that the matters you mentioned especially the controls, are minutely problematic. Now that we have nullified the logic behind your statement
easy easy

warrior within's combos are undoable without a gamepad. not a minor thingy believe me.

plus although i appreciate big lemons on sexy villains, that game had horrible lemons.
the art was done by a 12 year old.

and my statement wasn't based solely on the reviews.

u wish it was, but it wasn't. hence no nulification present hehe

Quote:
Originally Posted by Frisbeetarian View Post
Ill go on and tell you that, yes its a matter of preference, you liked sands of time, i preferred warrior within. Each has his reasons for this preference, for me, sands of time got boring with all the repetitive combat, the only thing that kept me going was the fantastic plot, which i do concise and proclaim that it gripped me better than the plot of warrior within, i do remember the sands of time's ending but do not for warrior within's. On the other hand, warrior withins kept me going because of the advent it provided, the possibility of creating very different combo's for each attacking horde of enemies, thus never getting boring nor repetitive.
of course each has his reason, but u say repetitive and i don't see that in sands of time, just for the record. the acrobatics were great til the last second. it wasn't all pretty looks. and games need to be memorable, well at least for me they do. u urself said u don't rememer what warrior within progressed into. i think like a developer, u can't blame me, i have my reasons for that hehe

it's not just what i prefer here.

Quote:
Originally Posted by Frisbeetarian View Post
Each game has certain things going for it, but my personal taste leans more towards warrior within's more intricate combat system.
who am i to judge, anyhows, u didn't tell me about the sordid music of warrior within.
but who cares about the sordid music of it or not, the idea is that u got ticked by what i said about the latest prince while warrior within wasn't much better.

Quote:
Originally Posted by Frisbeetarian View Post
Its a shame that you should look on such a game as SUPCOM and notice only the absence of a graphical presentation, it offers so many other different things. And plus my friend, i would have agreed with you if the subject at hand were to deal with fps's, where graphical presentation leans on the more important side. BUT in rts's, it has always been the gameplay which takes precedence and dominates, not the artwork, example at hand; starcraft.
no it's not a shame how i look on some games, mind u, i said i didn't prefer it, but i didn't star bashing it until u started bashing other games like RA3/prince2008 for instance. hehe, i'm not an angel, but i didn't start the bashing at least.

as for starcraft, what example at hand are u talking about? the game was artistic and playable like crazy.

i'm judging games by their balance, not by one aspect like artstyle.

few games have perfect balance, and as far as i can tell, of all new prince games Sands of time was the only balanced one.
if u want a purely pretty one that the lastet prince is the best, although the gameplay is retarded.
for warrior within it's an orgy fest of button bashing with no game around it.

anyhows, as we argued a billion times before, i didn't say starcraft was holy, u said supcom was holy or perfect or whatever, but this is where i draw the difference between preference and standards. i can't believe u still get upset about me not agreeing with u over this. so no, it's not a shame it's a matter of preference like u urself said hehe

Quote:
Originally Posted by Frisbeetarian View Post
No moral ground, just differences in opinion.
i'm glad to hear that ;)

just don't start getting shivers again at my preference then get upset if i dont agree with u :)

i almost never agree with u ! :P

but i'm sure u'r not upset over this, so i'm happy all over again and we can continue to live like we didn't argue about this (again) for the 1 millions occasion hehe

so, let's recall what was said shall we ?

Quote:
Originally Posted by Garabet B View Post
i never finished prince 2, i remember making it to a cave and not being able to get out , do you recommend me to play the new one ? what is it called ?
Quote:
Originally Posted by Red Phoenix View Post
it's just called Prince of Persia 2008.

it's very artful and tasteful.
Quote:
Originally Posted by Frisbeetarian View Post
Buuuuh...that made me shiver.
hehe
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