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Originally Posted by Libnene Qu7 Wow, I love this thread. I plan on starting my own games development and CGI movies company in the next 5 years. I'm dead serious about this, as it had been a long dream of mine. Start PMing me your cv's :P
I hope Orange Patriot sees this thread, as he's working on a very nice project only he can explain. |
man, i cant believe my luck. i havent visited this sub-forum in months and i find this nice thread. yeah well me and q7 have had this dream for a long while as we grew up together and shared the same interests, one of them was gaming.
years of ideas have come and gone, much like others i suspect, but finally thought i'd dip my toes in the water. im currently exploring the source sdk by VALVe. i have ZERO experience or education in programing, or computer sciences or whatever. just love games, have confidence in my ideas, and idesign capability [ i am an architect after all].
i dont know i will ever reach the point of actually having a dev company, as nothing in the future is ever certain, but this is how i am outlining my self-education:
- starting out learning one sdk, source by valve because i love their games [and business model but thats another sub-topic], then graduate to whatever is the most advanced by that time [most likely cryengine].
- do this by learnign how to map for one of my favorite valve games, teamfortress 2. [currently working on an original custom map].
- volunteering to help other modders on their orignal mods [not to be confused with maps].
- having grasped the sdk i will move to me modding half-life 2 with my own original game idea, story, mechanics, etc. this will be parallel to learngin to model my own characters and assets in 3dsmax [which i have a fair background on due to architecture, but not advanced enough]. perhaps some basic c++ althugh i have no ide what thats like.
- then hopefully a full out studio. havng had some basic development management experience with my own mod i can now go pro with a smal staff.
- publishing? worst case [and arguably the best case with today's trends] it will be through STEAM online distribution. forget traditional publishers and the weight that it carries.
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Originally Posted by FBM ***** u! my dream was to open up the first first game development company in the area!... Alas you will need a publisher wont you? |
who cares who is first. i would be so happy to see a community of developers in lebanon. we have the creativity embedded in us and it doesnt require the massive rsources such as other entertainment industries. i.e. film and television.
we have so many somputer engineers and computer science graduates and nowhere to put them. so many architects at that as wel that can easily adopt. my personal appeal is the freedom i have on cyberspace to place my designs without them going through the scrutiny of idiots and redtape of official approval.
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Originally Posted by Zayn Game development is usually for hack artists and low-level programmers.
Basically a rejects' bin, evidenced by the slave wages that even big-name companies pay their employees. |
i completely disagree. the gaming industry now accounts for more money made in the entertainment industry as a whole than film. who could have imagined that day would come?
i remember reading about how tv was a joked at when it first came out.
as red points out below, there is big money and lots of competition when it comes to the big boys.
- film composers are now transitioning over.
- conceptual artists from the film and architecture industry
- actors for voice overs, motion capture of their bodies [a la gollum], and actual live action acting in some cases.
- competition between big developers for who can provide teh best game engine not just for their own games but to be bought by smaller developers [much like how in forumla 1 you have big teams with their own engines that they also sell tothe smaller teams]. imagine the next generation of these engines are now advertising how they now include managerial benefits to gaming development.
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Originally Posted by Red Phoenix not quite.
the wages suck ya for the individual devs, not for the companies or publishers, and ppl do it for the love of the projects in a very competitive field full of high profile artists and coders.
crysis engine wasn't done by silly programmers and the artwork of warcraft was not done by reject artists.
only a coding genius like john carmack can make use of bsp trees to make a 3d game like wolf3d run on a 286 instead of a Cray supercomputer not using bsp trees.
in this field it’s an art to stimulate as much as possible by simulating as little as possible.
any coder can program a function to calculate rigid body physics simulations in 100hours,but only a game coder can do this approximated simulation in realtime on a gpu in just 1 minute calculation time.
it’s a different ball game here.
the process is bigger than that of making movies and it employs state of the art technologies.
so u dont have to like the field, but it doesnt mean u can belittle it. |
yalla lets see waht the future holds. i suspect everyoen will here that wants to enter the industry will start with modding an existing game with their engine of choice. maybe if we all keep in touch we can help each other out by volunteering work for each other, be it art, scripting [programming], storyboarding/writing, or whatever and see each other move up to full-out dev.