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Originally Posted by TripolySunni Yea many people Told me to switch to mudbox But i feel that Z-brush is much more proffessional and has been there for quite a while so they have more experience in these things as well as more plug-ins, My freind from Gnomon school suggested that we stick to Z-brush because it has more resources.
But MudBox Is much more easier and userfreindly than Zbrush, i know a person that's using it (not very well) but he seems to be having fun.
Anyways i just use it in a Pipe-line, so basically i just extract a 32bit Displaycement map and a Cavity map as well as the bump map so that i can use them inside Maya's mental ray with approximation editor, You should see the results then With proper lighting and passes rendered AMAZING almost like PS5 graphics :) and It renders So Fast with scanline!!! |
hehe, no doubt man it looks good, they are using it in
many movies. (typo hehe)
but on a side note, plz don't compare offline render software to realtime render engines, they have nothing in common and u would be committing a cardinal sin there hehe