View Single Post
  (#126 (permalink)) Old
Red Phoenix
Orange Room Supporter
 
Red Phoenix's Avatar
 
Online
Posts: 8,051
Blog Entries: 3
Thanks: 2,297
Thanked 1,678 Times in 1,218 Posts
Last Online: 3 Hours Ago
Join Date: Wed Jul 2007
View Red Phoenix's Photo Album
Default 3rd October 2008

Quote:
Originally Posted by TripolySunni View Post
Yea many people Told me to switch to mudbox But i feel that Z-brush is much more proffessional and has been there for quite a while so they have more experience in these things as well as more plug-ins, My freind from Gnomon school suggested that we stick to Z-brush because it has more resources.

But MudBox Is much more easier and userfreindly than Zbrush, i know a person that's using it (not very well) but he seems to be having fun.

Anyways i just use it in a Pipe-line, so basically i just extract a 32bit Displaycement map and a Cavity map as well as the bump map so that i can use them inside Maya's mental ray with approximation editor, You should see the results then With proper lighting and passes rendered AMAZING almost like PS5 graphics :) and It renders So Fast with scanline!!!
hehe, no doubt man it looks good, they are using it in many movies. (typo hehe)

but on a side note, plz don't compare offline render software to realtime render engines, they have nothing in common and u would be committing a cardinal sin there hehe
Reply With Quote