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Red Phoenix
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Default 3rd October 2008

Quote:
Originally Posted by TripolySunni View Post
What The Heck Is Going On with You !?


I agree they should hAVE figured out a way to code the SSS for PS3 in an efficiant way, But i beleive that a "FAKE SSS" is a healthy SSS, so they should just fake IT and refractions and i am sure this will save them time and almost no one will notice except for Probably you and me..and a few other aliens.

BTW u mentionned Bump maps, Is it true that they have used Bump Maps for Console Game? I think they are still using Normal Maps...Although i never really used any normal maps except Once I generated one from Z-brush then i installed a plug-in to use it and it never worked (complete waste of time) I think Bumps are easier for us Animators to generate.

Do u know of any game Using Mental Image's occlusion texture?? or any occlusion texture for that matter??

Ur reply is much appreciated. I am not an expert on game developping
i'm not an expert either :P

fake it? hell ya they should fake it, did u hear me say other wise ?
game coding has always been about faking it and not simulating it hehe
that's the magic of it, that's that's why John Carmack could get a bsp game like Wolfstein3D to run on a stupid 386 while it would have required a server mainframe if the more traditional approach of "simulating it" was adopted by academics.

it's all the art of elusion. that's magic for u.

as for bump maps, i see no reason why they can't be used with Normal Maps.
it all depends on what u can get away with, if u don't want heavy parallax calculations to be done on some objects u can use fast bump maps on them, u'll use normal maps for things that actually make a visual difference, and remember normal maps have more data in them and require more processing power to display than simple bump maps.

so u should check on a game by game basis, and inside each game u need to look at all the assets here and there. sometimes it's not that straight forward to make out the difference.

but if u want ur 2d map of a wall to 'move out' when u approach it, normal maps are the trick for u, they provide the required level of depth and illusion.

Mental Image's occlusion texture? i can't say i heard of it.
u got lots of texture packs in the market and u got lots of ppl making their own textures, so it shouldnt matter much really.

btw, z-brush is cool but u should ditch it and try out MudBox.
2.5 D is nothing compared to true 3d hehe
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