| 
3rd October 2008
BTW the Jump from PS2 to PS3 wasn't all that impressive. The Poly Count Has Not increased Dramatically in Most Cases, They only Added Normal Maps (this Does Half The Work), They Increased The Texture's Resolution A Lot (did the Other Half) It has a Live Raytrace Render Engine To Give All the Reflections and Some Fake Refractions And they Also added a bit of a Specular Glow on Metallic Shader Models, and High Dynamic range lighting (been around since 2006 games), WHAT i Really Wanted to see Is The SubSurface Scattering.
BTW does Brothers in Arms Have SSS lighting in it, is there any other game that's suppoed to have that???
Has anyone tried rendering with PS3 using the yellow Dog thing for Linux ???
The real Shadows were Not that Good, (reminds me of low quality 256x256 Depth Map Shadows).
And ofcourse The Images Quality and Frame Rates Have Increased ALSO the Machine is Much Stronger and Can Take More Graphics On Screen At Once.
BTW have u guys tried the New 8Bit Megaman 9 game :) |